Newsletter Barney Smith Newsletter Barney Smith

Storycomic Weekly Newsletter: August 6th

What I love about this system is that the rules provide enough narrative freedom for the player, while still keeping it within a defined system that would appeal both to seasoned players that like a little ‘crunch’ in their game; whilst making it easy for first-time players to tabletop to enjoy.

Read More
Newsletter Barney Smith Newsletter Barney Smith

Storycomic Weekly Newsletter: July 9th

What I did like about Wright’s game is how he created archetype stunt families that have stunt groups that chain off of each other. This gives players another opportunity for character progression.

The Mecha system is also very interesting; allowing the Game Master to have a collection of Aspects, Extras, and Stress track for them.

Read More
Newsletter Barney Smith Newsletter Barney Smith

Storycomic Weekly Newsletter: July 2nd

This past week, I did more research on the Fate Core system. I read the Fate System Toolkit which is another game-building supplement of Evil Hat Productions. This was also a very helpful resource for building a game.

Although I do not plan on having magic used in my game, this does have a very robust explanation of how one would utilize a magic system inside a Fate Core system.

Read More
Newsletter Barney Smith Newsletter Barney Smith

Storycomic Weekly Newsletter: November 20th

On the surface, the similarities between both systems are player-driven and are heavy into creating consensus in telling a story.

Where the FATE system has strength is in its simple dice system of plus and minus and allowing the player to build their character, allowing them to fully understand who their character is at the beginning of the game.

Read More