Storycomic Weekly Newsletter: July 9th
What I did like about Wright’s game is how he created archetype stunt families that have stunt groups that chain off of each other. This gives players another opportunity for character progression.
The Mecha system is also very interesting; allowing the Game Master to have a collection of Aspects, Extras, and Stress track for them.
Storycomic Weekly Newsletter: July 2nd
This past week, I did more research on the Fate Core system. I read the Fate System Toolkit which is another game-building supplement of Evil Hat Productions. This was also a very helpful resource for building a game.
Although I do not plan on having magic used in my game, this does have a very robust explanation of how one would utilize a magic system inside a Fate Core system.